Hi, I am Cem Memili. Unity Developer, Shader Expert and VR Enthusiast.
I'm a Unity Software Engineer who specializes in VR, AR and Game Development. I am hardworking and always deliver intuitive, polished, scalable and performant solutions in my projects. I have 8 years of experience in Unity Development.

Private Project - Mobile

Private Project - PC

Private Project - PC / VR
2014 - 2016
Bielefeld University, Germany
Specialized in Mathematics and improved my knowledge about shaders, while developing games as a hobby in my free time. My Master's Thesis was on simulation of AR devices inside Virtual Reality ("Virtual-AR-Devices").
2010 - 2014
Bielefeld University, Germany
Degree program included Biology and Informatics. Created games as a hobby in my free time. Specialized in Computer Graphics and advanced OpenGL features. My Bachlor's Thesis was on heat-mapping of 3D scenes based on a eyetracking data in real-time ("AttentionVisualizer").
2010
Helmholtz-Gymnasium Karlsruhe, Germany
Mayor subjects in High School were Science, Mathematics, Biology, Physics, German and English.
Sep 2016
Translated title: "Identification of user-preferences for AR devices through prototyping in Virtual-Reality simulations.". Presentation of study results for a user-preference study, where test subjects had to use simulated AR devices in VR.
Mar 2016
DOI: 10.1145/2857491.2857541
Adressing the issues of eyetracking and heat-mapping in 3D virtual environments and how they can be solved.
Mar 2015
DOI: 10.1109/VR.2015.7223393
A new and innovative approach allowing you to create and aggregate 3D heat-maps in real-time.
Jan 2015
DOI: 10.2390/biecoll-saga2015_3
How eyetracking can be used in a CAVE to create heat-maps on 3D content in real-time.
Address
76137, Karlsruhe, Germany
cem.memili@gmx.de