About

Hi, I am Cem Memili. Unity Developer, Shader Expert and VR Enthusiast.

I'm a Unity Software Engineer who specializes in VR, AR and Game Development. I am hardworking and always deliver intuitive, polished, scalable and performant solutions in my projects. I have 8 years of experience in Unity Development.

Basic Information
Email:
cem.memili@gmx.de
Address:
76137, Karlsruhe, Germany
Languages:
English, German
Professional Skills
Unity
100%
C#
95%
OpenGL/DirectX
90%
C/C++
60%
Java
90%
Javascript
80%
Portfolio
Education

2014 - 2016

Master's Degree
Master of Science - Informatics in Natural Sciences

Bielefeld University, Germany

Specialized in Mathematics and improved my knowledge about shaders, while developing games as a hobby in my free time. My Master's Thesis was on simulation of AR devices inside Virtual Reality ("Virtual-AR-Devices").

2010 - 2014

Bachelor's Degree
Bachelor of Science - Bioinformatics and Genome Research

Bielefeld University, Germany

Degree program included Biology and Informatics. Created games as a hobby in my free time. Specialized in Computer Graphics and advanced OpenGL features. My Bachlor's Thesis was on heat-mapping of 3D scenes based on a eyetracking data in real-time ("AttentionVisualizer").

2010

High School
Abitur

Helmholtz-Gymnasium Karlsruhe, Germany

Mayor subjects in High School were Science, Mathematics, Biology, Physics, German and English.

Publications

Sep 2016

GI VR/AR Workshop 2016
Bestimmung von Nutzerpräferenzen für Augmented-Reality Systeme durch Prototyping in einer Virtual-Reality Simulation

Translated title: "Identification of user-preferences for AR devices through prototyping in Virtual-Reality simulations.". Presentation of study results for a user-preference study, where test subjects had to use simulated AR devices in VR.

Mar 2016

ACM Symposium
Model-based real-time visualization of realistic three-dimensional heat maps for mobile eye tracking and eye tracking in virtual reality

DOI: 10.1145/2857491.2857541

Adressing the issues of eyetracking and heat-mapping in 3D virtual environments and how they can be solved.

Mar 2015

IEEE Virtual Reality 2015
GPU-accelerated attention map generation for dynamic 3D scenes

DOI: 10.1109/VR.2015.7223393

A new and innovative approach allowing you to create and aggregate 3D heat-maps in real-time.

Jan 2015

SAGA 2015
Capturing and Visualizing Eye Movements in 3D Environments

DOI: 10.2390/biecoll-saga2015_3

How eyetracking can be used in a CAVE to create heat-maps on 3D content in real-time.

Contact Me
Feel free to contact me

Address

76137, Karlsruhe, Germany

Email

cem.memili@gmx.de